Iteration and Refinement
Overview
In this assignment, you will improve your interactive prototype by applying structured UX evaluation methods and using your findings to make evidence-based revisions in Figma. The goal is to show that your design decisions are grounded in observed usability issues, task breakdowns, and user reasoning rather than personal preference alone.
You are required to complete a Heuristic Evaluation, a Cognitive Walkthrough, and at least one additional evaluation method.
Based on your findings, you will revise your prototype and document at least 3 major UX improvements using before/after comparisons, hypotheses, and written rationale.
Your submission should demonstrate not only what you changed, but why those changes improved the experience.
Learning Goals
By completing this assignment, you will:
apply multiple UX evaluation methods to a prototype
identify meaningful usability and interaction issues
translate findings into high-impact design improvements
justify revisions using evidence and UX reasoning
document iteration in a clear, portfolio-ready format
Assignment Requirements
You must complete all of the following:
1 Heuristic Evaluation
1 Cognitive Walkthrough
At least 1 additional evaluation method from the approved list below
At least 3 major UX improvements implemented in your Figma prototype
A written report that documents findings, hypotheses, revisions, and reflection
You may complete additional optional methods if you want stronger evidence and deeper iteration.
Who Performs the Evaluation?
The two required methods are designer-led evaluation methods, which means you complete them yourself:
Heuristic Evaluation = you inspect your prototype using usability principles
Cognitive Walkthrough = you step through a key task as if you were a first-time user and analyze where breakdowns may occur
Your 5 participants are used for the participant-based method(s) you choose, such as:
Think-Aloud Lite
First-Click Test
5-Second Test
A/B Preference Test
Participants are not expected to perform a formal Heuristic Evaluation or conduct a formal Cognitive Walkthrough.
Participant Expectations
Recruit 5 participants total for this assignment.
You do not need to run every method with every participant. Instead, distribute participants strategically across your selected participant-based method(s) in ways that make sense for the type of feedback you are collecting.
Your work should show enough input and observation to support meaningful design decisions.
What Counts as a Major UX Improvement?
A major improvement is a design revision that meaningfully improves usability, comprehension, task flow, clarity, confidence, or decision-making.
Strong examples
reorganizing navigation or information hierarchy
redesigning a confusing component or interaction pattern
improving the logic or clarity of a multi-step task flow
revising labels, calls to action, or system feedback to reduce confusion
fixing a recurring breakdown found across multiple evaluation methods
Weak examples on their own
changing a color only
adjusting spacing only
making minor visual polish changes without usability impact
Minor cosmetic changes may support a stronger redesign, but they do not count as a major improvement by themselves.
Required Evaluation Methods
1. Heuristic Evaluation
Use recognized usability principles to identify issues related to clarity, consistency, feedback, error prevention, and user control.
Include:
3–5 meaningful usability issues
screenshots of the relevant screens
the heuristic being violated
a brief explanation of why it matters
a proposed design fix
2. Cognitive Walkthrough
Evaluate one or more key tasks from the perspective of a first-time user.
Include:
the task being evaluated
the user goal at each step
where users may hesitate, misinterpret, or fail
where feedback, labels, affordances, or action logic break down
Choose at Least 1 Additional Evaluation Method
Think-Aloud
Ask users to verbalize what they think is happening as they interact with the prototype.
Useful for: confusion points, hesitations, mental models
First-Click Test
Observe where users click first when trying to complete a task.
Useful for: navigation clarity, labeling, hierarchy, action discoverability
5-Second Test
Show a screen briefly, then ask what the participant remembers or thinks the page is for.
Useful for: purpose clarity, information hierarchy, trust, first impressions
A/B Preference Test
Present two design options and ask participants to choose one and explain why.
Useful for: perceived clarity, trust, preference, visual communication
Hypotheses
Write one UX hypothesis for each evaluation method you perform, including the two required methods. These are UX hypotheses, not statistical hypotheses. Qualitative reasoning and observed patterns are appropriate.
Use this format
If [design condition changes], then [user behavior or understanding will improve], because [UX rationale].
Example
If the primary action button becomes more visually prominent, then users will identify the next step more quickly because the interface will better signal action hierarchy and task priority.
When to Write Your Hypotheses
Write each hypothesis before running the evaluation method. The hypothesis should reflect a reasoned prediction about where users may struggle or what design condition may affect usability.
After completing the method, compare your findings to your hypothesis and explain whether the evidence supported, challenged, or refined it.
Writing Method-Specific Hypotheses
Your hypothesis should match the kind of evidence the method is designed to produce. Examples will be covered in class.
Heuristic Evaluation: focus on usability principles such as consistency, feedback, error prevention, recognition, or clarity
Cognitive Walkthrough: focus on task logic, next-step visibility, and where a first-time user might get stuck
Think-Aloud Lite: focus on confusion, hesitation, or interpretation
First-Click Test: focus on where users will click first
5-Second Test: focus on what users will understand immediately
A/B Preference Test: focus on perceived clarity, trust, or preference
Additional Examples
Heuristic Evaluation If navigation labels are more consistent across screens, then users will make fewer navigation errors because the interface will better align with consistency and standards.
Cognitive Walkthrough If the primary next step is more visually prominent, then first-time users will complete the task with less hesitation because the correct action will be easier to identify.
Think-Aloud If form labels are more specific, then users will verbalize less confusion because they will not need to infer what information is being requested.
Standards of Evidence
Not all findings are equally important. Strong submissions prioritize issues that:
recur across multiple methods or participants
block or slow down key tasks
affect comprehension, trust, confidence, or task completion
reveal structural problems rather than isolated preferences
Your goal is to identify the problems that matter most and respond with meaningful revisions.
Deliverables
1. Report (PDF or Google Doc)
Your report should include the following sections:
A. Project Context
Briefly explain:
what your prototype is
who it is for
what primary task or flow is being evaluated
B. Evaluation Methods Used
For each method, include:
method name
purpose of the test
your hypothesis
how the method was conducted
participant notes or setup details, if applicable
key findings
screenshots or evidence where relevant
C. Design Improvements
Document at least 3 major UX improvements.
For each improvement, include:
the issue identified
which method(s) revealed it
a before image
an after image
a short rationale explaining why the revision improves the experience
D. Cross-Method Synthesis
Write a short paragraph explaining:
which patterns appeared across methods
which issues were most important
how those patterns influenced your design priorities
E. Reflection
Briefly explain:
what changed most significantly in your design
which improvement had the strongest impact
what you would test next if you had more time
Write clearly and concisely. This report should be strong enough to adapt into a portfolio case study later.
2. Updated Figma Prototype
Submit a working Figma link with view access enabled.
Your updated prototype should:
include the revised screens or flows discussed in your report
support the key interactions being evaluated
be coherent enough to demonstrate how the revised experience works
Submission Checklist
Before submitting, make sure you have:
completed both required methods
completed at least one additional method
written one hypothesis per method
recruited 5 participants total
implemented at least 3 major UX improvements in Figma
included before/after comparisons
written a cross-method synthesis paragraph
included a reflection
submitted both your report and working Figma link
Recommended Workflow
choose your evaluation methods
write one hypothesis for each method
capture “before” screenshots of the current prototype
run your evaluation methods
review findings and identify recurring issues
prioritize the highest-impact problems
revise your prototype in Figma
capture “after” screenshots of your revisions
write your report and reflection
submit your report and Figma link
What Strong Work Looks Like
Strong submissions:
identify meaningful issues rather than surface-level complaints
connect findings clearly to design decisions
show evidence for each major change
distinguish structural improvements from cosmetic edits
present revisions in a clear, professional, portfolio-ready way
What Weak Work Looks Like
Weak submissions often:
treat cosmetic changes as major UX improvements
list findings without evidence or screenshots
write vague hypotheses
fail to connect testing results to design revisions
describe changes without explaining why they improve the experience
Rubric (100 Points)
1. Heuristic Evaluation — 20 points
meaningful usability issues identified
issues connected to clear usability principles
screenshots support the analysis
proposed fixes are concrete and relevant
2. Cognitive Walkthrough — 20 points
task flow is clearly defined
breakdowns in user goals, actions, or feedback are identified
analysis demonstrates understanding of task logic and discoverability
3. Additional Evaluation Method(s) — 20 points
selected method is used appropriately
hypothesis is clear and relevant
findings generate usable insight
documentation is clear and useful
4. Prototype Revisions in Figma — 25 points
at least 3 major UX improvements are implemented
revisions are clearly tied to evidence
before/after comparisons are strong
changes improve usability, clarity, or task flow
5. Design Rationale, Synthesis, and Reflection — 15 points
reasoning is evidence-based
synthesis identifies patterns across methods
reflection shows thoughtful evaluation of impact and next steps
writing is clear, concise, and professional
Total: 100 points
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