Journey Map and Research Context
Overview
In this assignment, you will create 3 current-state journey maps and a Research Context reflection that together explain:
How experience unfolds for different people
How context and scenario shape experience
Why the problem space you are designing for matters
This assignment is not about designing solutions yet. It is about learning how to analyze experience as something that unfolds over time, across systems, expectations, and situations.
Your work here will directly inform:
User Needs Statements
Information Architecture & User Flows
Concept Sketches
Low-Fidelity Wireframes
It will also form the research foundation of your portfolio case study.
Learning Goal
By completing this assignment, you should demonstrate that you can:
Model experience over time for multiple users
Show how scenario and context change experience
Compare experiences across personas
Situate a design problem within a broader, research-informed context
Communicate insights clearly and professionally
Part 1: Visual Journey Maps
(15 points total)
What You Are Creating
You will create three current-state journey maps, based on personas you developed earlier in the course:
Persona 1 — Journey Map A (Scenario 1)
Persona 1 — Journey Map B (Scenario 2)
Persona 2 — Journey Map C (Scenario 1)
Each journey map must represent:
One persona
One explicit scenario
One clear goal
4–6 stages over time
Key Concept from the Lesson:Journey maps model experience in context.Changing the scenario changes the experience — even for the same person.
Why Multiple Journey Maps?
Creating multiple journey maps allows you to:
See how the same person experiences a system differently in different situations
Compare experiences across personas
Avoid designing for a “generic user”
Understand experience as situated, temporal, and produced
This is a core journey mapping skill.
Required Components (For Each Journey Map)
Each journey map must include:
Persona, Scenario, and Goal Clearly stated at the top of the map.
Stages (Experience Over Time)High-level phases that describe how the experience unfolds.Stages should describe what is happening, not UI screens.
Actions What the user is doing at each stage.
Thoughts & Emotions How the experience feels over time, including emotional highs and lows.
Pain Points Moments where experience breaks down, expectations are violated, or stress increases.
Opportunities Moments where experience could be improved (without proposing solutions yet).
Frontstage / Backstage (Light Touch) At least one acknowledgment of an invisible system, process, or constraint shaping the experience.
Scenarios (Important)
Each journey map must have an explicit scenario. A scenario should clearly describe:
The situation the user is in
Any relevant constraints (time, environment, stakes)
Why this moment matters to the user
Examples (for illustration only):
“Ordering food between classes with only 20 minutes available”
“Using the app late at night when options are limited”
“First-time use versus repeat use under time pressure”
The scenario should meaningfully affect how the journey unfolds.
Format & Fidelity
Low-fidelity is expected
Hand-drawn, photographed, or simple digital formats are all acceptable
Visual polish is not the priority
What matters most is:
Clear experience over time
Thoughtful emotional and contextual insight
Correct and intentional use of journey mapping concepts
Part 2: Research Context Reflection
(10 points)~300 words
What This Is
The Research Context is a short written explanation of the problem space your journey maps live within. It answers the question:
What conditions, constraints, and realities shape these experiences?
This is not a description of each journey map. It is a synthesis that helps a reader understand why these journeys matter and what makes the design challenge complex.
What to Address in Your Research Context
In approximately 300 words, address the following:
Who are you designing for, and in what broader context?(Reference both personas.)
How do scenarios and situational constraints shape experience?
Consider:
Time pressure
Environment
Institutional or organizational rules
Technology limitations
Social or economic factors
What differences or tensions emerge across personas or scenarios? What changes, and why?
Why is this problem space worth designing for?What makes it meaningful, challenging, or impactful?
Connection to Service Design: This reflection should demonstrate awareness that experiences are produced across systems, not just interfaces.
Tone & Audience
Write this as if it were:
Supporting a portfolio case study
Explaining the problem space to a design reviewer
Clarity, thoughtfulness, and grounding in research matter more than academic language.
Submission Requirements
Submit the following:
Three visual journey maps
Persona 1 — Scenario A
Persona 1 — Scenario B
Persona 2 — Scenario C
One Research Context reflection (~300 words)
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