top of page
logo-2-color_2x.png

>

>

Framing the Problem

Module Lessons

Framing The Problem

Go

The Art and Science of Problem Framing

The Rookie Designer starts with a solution; the Strategic Designer starts with a question. Learn how to choose the right frame and avoid the 'Solutionist Trap' in this guide to Problem Framing.

14

Go

Why is Identifying the Problem Important?

What happens if you don't discover the "real" problem? Why is this so important?

15

Go

Historical Perspectives: How Did We Get Here?

Defining the problem is often harder than solving it. This timeline reveals how decades of methodology—from Participatory Design to the Cynefin Framework—shaped the modern designer's toolkit.

16

Go

Why is Defining a Problem So Hard?

Your brain is wired to stop searching for the real problem too early. Learn how to identify the cognitive, structural, and political traps that make problem definition so difficult.

17

Go

Methods for Identifying the Problem

Discover how eight different frameworks—from 'Jobs to be Done' to 'Design Justice'—can transform a single challenge into eight completely different problem statements (think Rashomon Effect). 


Learn to swap your methodological lenses to uncover the physical, emotional, and ethical layers of a design challenge.

18

Go

Crafting a Good Problem Statement

A good problem statement acts as a strategic boundary: not too broad to solve, but not so narrow that it kills creativity. Learn how to find the 'Goldilocks Zone' and craft a Point of View that inspires innovation rather than just dictating features.

19

Go

Alternative Approaches to Problem Framing

Standard design focuses on problem solving; Critical Design focuses on problem finding


Discover how frameworks like Pluriversal and Speculative Design help you look past today's metrics to imagine the world of tomorrow.

20

Go

Module Review: The Problem Framing Toolkit

We’ve moved from simple 'tame' problems to complex 'wicked' systems. Revisit the specific methods that allow you to see the invisible connections, hidden biases, and root causes that other designers miss.

21

bottom of page